Bloodlines

Table of Contents

Guide | Bloodlines

1. Legendary Bloodlines

1.1. Leaf

1.1.1. Nature’s Calamity

  1. Passive Boosts
    • Regen: 15 boost power
    • Stealth: 10 boost power
  2. Combat Boosts
    • Ninjutsu Boost => 30 boost power
    • Heal => 10 boost power
  3. Jutsu
    1. Geyser Stream
      • Rank: Genin
      • Element: Water
      • Use Cost: 25 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: Using your mystical connection with the earth, call upon resources hidden under your opponent to utterly devastate them.
    2. Pillars of Heaven
      • Rank: Chuunin
      • Element: Lightning
      • Use Cost: 50 Chakra
      • Effect: None
      • Jutsu Type: Ninjutsu
      • Description: Combine the awesome powers of land and sky to isolate an opponent and leave them defenceless against your strength.
    3. Gaia’s Embrace
      • Rank: Jonin
      • Element: Fire
      • Use Cost: 75 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: True to your bloodline’s name, your greatest power is mastery over the great calamities that plague the inhabitants of the world.

1.1.2. Death’s Gaze

  1. Passive Boosts
    • Regen: 15 boost power
    • Scout Range: 10 boost power
  2. Combat Boosts
    • Genjutsu Boost => 30 boost power
    • Heal => 10 boost power
  3. Jutsu
    1. Twilight Apocalypse
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Genjutsu
      • Description: Trap your opponent in a nightmarish illusion where the world around them ends, rapidly sapping their will to fight.
    2. Fate’s Beckoning
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Genjutsu
      • Description: Play upon your opponent’s darkest fears and show them the dark future that awaits them if they dare oppose you.
    3. Breaking the Heavenly Law
      • Rank: Jonin
      • Element: None
      • Use Cost: 75 Chakra
      • Effect: Residual Damage - 1 turn(s)
      • Jutsu Type: Genjutsu
      • Description: Your eyes contain potent illusions, but what if you could make them real?

1.1.3. Godslayer

  1. Passive Boosts
    • Regen: 15 boost power
    • Stealth: 10 boost power
  2. Combat Boosts
    • Taijutsu Boost => 30 boost power
    • Damage Resist => 10 boost power
  3. Jutsu
    1. Titan Breaker
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Ninjutsu Nerf - 2 turn(s)
      • Jutsu Type: Taijutsu
      • Description: Draw upon the power of God Slayers past to deliver a blow that could fell the mightiest of foes.
    2. Crashing Heavens
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: None
      • Jutsu Type: Taijutsu
      • Description: Calling on the boundless powers of your ancestors, you can deliver truly frightening attacks few can withstand.
    3. Ancestral Legacy
      • Rank: Jonin
      • Element: None
      • Use Cost: 75 Chakra
      • Effect: Taijutsu Boost - 1 turn(s)
      • Jutsu Type: Taijutsu
      • Description: Your bloodline draws on the power of your ancestors to give you the strength to break the chains of divine oppression. Not even a god can stop you now.

1.2. Mist

1.2.1. Abyssal Arsenal

  1. Passive Boosts
    • Regen: 15 boost power
    • Stealth: 10 boost power
  2. Combat Boosts
    • Taijutsu Boost => 30 boost power
    • Heal => 10 boost power
  3. Jutsu
    1. Pariah Blade
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Residual Damage - 1 turn(s)
      • Jutsu Type: Taijutsu
      • Description: The hellish pact made by your ancestors allows you to draw all manner of demonic weaponry from your soul.
    2. Infernal Onslaught
      • Rank: Chuunin
      • Element: Fire
      • Use Cost: 50 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Taijutsu
      • Description: As you grow stronger, deeper pits of the arsenal open their doors to you, but your greatest power is calling on the denizens of the vault to destroy your foes with you.
    3. Hellspawned Advent
      • Rank: Jonin
      • Element: Fire
      • Use Cost: 75 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Taijutsu
      • Description: Your body has grown increasingly inhuman as your power wears away your soul, strengthening your connection to the demonic arsenal to which you are bound.

1.2.2. Sombre Requiem

  1. Passive Boosts
    • Regen: 15 boost power
    • Stealth: 10 boost power
  2. Combat Boosts
    • Genjutsu Boost => 30 boost power
    • Cast Speed Boost => 10 boost power
  3. Jutsu
    1. Haunting Siren
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Taijutsu Nerf - 3 turn(s)
      • Jutsu Type: Genjutsu
      • Description: Your song has an impossible pull on the living, stealing from their very will to live.
    2. Dirge of Remembrance
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: Residual Damage - 1 turn(s)
      • Jutsu Type: Genjutsu
      • Description: Your song plays on the threads of life when sung right, impossible tones human vocal chords can’t recreate. But when you do, you thin the veil between life and death.
    3. Nightmare Crescendo
      • Rank: Jonin
      • Element: None
      • Use Cost: 75 Chakra
      • Effect: Residual Damage - 3 turn(s)
      • Jutsu Type: Genjutsu
      • Description: You understand your songs now, they don’t control minds or thin the veil. Your song connects with souls directly, a very dangerous tool.

1.2.3. Frigid Tundra

  1. Passive Boosts
    • Regen: 15 boost power
    • Stealth: 10 boost power
  2. Combat Boosts
    • Ninjutsu Boost => 25 boost power
    • Cast Speed Boost => 18 boost power
  3. Jutsu
    1. Winter’s Cruelty
      • Rank: Genin
      • Element: Water
      • Use Cost: 25 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: Senbon coated in your bloodline’s unique freezing chakra not only puncture vital spots on your opponent, but chill them to the core as well.
    2. Rimestorm
      • Rank: Chuunin
      • Element: Water
      • Use Cost: 50 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: By supercooling water in the air around your opponent, you can punish them for every move they dare to make.
    3. An Age of Ice
      • Rank: Jonin
      • Element: Water
      • Use Cost: 75 Chakra
      • Effect: Residual Damage - 3 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: The frozen north is a land always warped by the cold. Your ancestors survived it, can your opponents?

1.3. Cloud

1.3.1. Weeping Skies

  1. Passive Boosts
    • Regen: 15 boost power
    • Scout Range: 10 boost power
  2. Combat Boosts
    • Taijutsu Boost => 25 boost power
    • Speed Boost => 18 boost power
  3. Jutsu
    1. Supersonic Fist
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: None
      • Jutsu Type: Taijutsu
      • Description: A deceptively simple skill which channels the power of a raging storm into a single, devastating strike.
    2. Thundering Flash
      • Rank: Chuunin
      • Element: Lightning
      • Use Cost: 50 Chakra
      • Effect: None
      • Jutsu Type: Taijutsu
      • Description: Move as fast as a descending thunderbolt, delivering countless strikes in an instant.
    3. Sky God’s Descent
      • Rank: Jonin
      • Element: Lightning
      • Use Cost: 75 Chakra
      • Effect: Residual Damage - 3 turn(s)
      • Jutsu Type: Taijutsu
      • Description: The ultimate expression of your family’s martial arts. Defy the laws of physics and leave no enemy standing.

1.3.2. Eyes of God

  1. Passive Boosts
    • Regen: 15 boost power
    • Scout Range: 10 boost power
  2. Combat Boosts
    • Ninjutsu Boost => 30 boost power
    • Damage Resist => 10 boost power
  3. Jutsu
    1. Divine Unmaking
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: Awaken the power of your divine eyes to unmake the world of mortals.
    2. Heavenly Transmutation
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: None
      • Jutsu Type: Ninjutsu
      • Description: As your eyes can see the fabric of reality, by learning the divine formulas that underpin all creation, one matter can be turned into another with ease, even something as complex as human flesh.
    3. The Right of Creation
      • Rank: Jonin
      • Element: None
      • Use Cost: 75 Chakra
      • Effect: Ninjutsu Boost - 1 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: Your eyes have shown you how to break and change the fabric of reality, but in this ultimate expression of your power, you have the most sacred of all powers. Creation.

1.3.3. Phantasmal Stalker

  1. Passive Boosts
    • Regen: 15 boost power
    • Stealth: 10 boost power
  2. Combat Boosts
    • Genjutsu Boost => 30 boost power
    • Damage Resist => 10 boost power
  3. Jutsu
    1. Phantom Double
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Genjutsu
      • Description: Your clan is born with two spirits inhabiting a single body. With effort, you can draw the second out for a ferocious combo!
    2. Splintered Spirits
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Genjutsu
      • Description: Knowing how to separate one of your souls from your body has taught you much, even how to temporarily inflict this ’gift’ on others.
    3. Shards of Self
      • Rank: Jonin
      • Element: None
      • Use Cost: 75 Chakra
      • Effect: Genjutsu Boost - 2 turn(s)
      • Jutsu Type: Genjutsu
      • Description: Your shadow sibling can indeed perform excellent teamwork with you, but with training they can learn to stand up for themselves.

1.4. Sand

1.4.1. Smouldering Sands

  1. Passive Boosts
    • Regen: 15 boost power
    • Stealth: 10 boost power
  2. Combat Boosts
    • Ninjutsu Boost => 30 boost power
    • Damage Resist => 10 boost power
  3. Jutsu
    1. Unforgiving Deserts
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Speed Nerf - 2 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: Bury your opponent under a wave of burning hot desert sand.
    2. Devouring Dunes
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: Taijutsu Nerf - 2 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: Raise the temperature to extreme levels, desiccating your foe and leaving them vulnerable to your attacks.
    3. Inferno Twister
      • Rank: Jonin
      • Element: Wind
      • Use Cost: 75 Chakra
      • Effect: Speed Nerf - 2 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: With absolute mastery over sand and heat, you are capable of some truly terrifying attacks few defences can withstand.

1.4.2. Ancient’s Strength

  1. Passive Boosts
    • Regen: 15 boost power
    • Scout Range: 10 boost power
  2. Combat Boosts
    • Taijutsu Boost => 30 boost power
    • Speed Boost => 10 boost power
  3. Jutsu
    1. War God’s Bravado
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Taijutsu
      • Description: You have the power of a war god pumping through your veins, there’s no contest of strength you could ever lose! Time to prove it!
    2. War God’s Legacy
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: Speed Nerf - 2 turn(s)
      • Jutsu Type: Taijutsu
      • Description: Wield a legendary blade forged from a meteor that fell to earth at the dawn of time. Anything stuck by it doubles in weight, as does the blade itself. Only special individuals can wield such a weapon.
    3. War God’s Might
      • Rank: Jonin
      • Element: None
      • Use Cost: 75 Chakra
      • Effect: Residual Damage - 1 turn(s)
      • Jutsu Type: Taijutsu
      • Description: Some revere delicate gods who pulled the earth towards heaven to craft mountains, or painted rivers across the land with a gentle brush stroke. You’re not that kinda god!

1.4.3. Ancient’s Deception

  1. Passive Boosts
    • Regen: 15 boost power
    • Stealth: 10 boost power
  2. Combat Boosts
    • Heal => 15 boost power
    • Genjutsu Boost => 25 boost power
  3. Jutsu
    1. Party Tricks
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Taijutsu Nerf - 3 turn(s)
      • Jutsu Type: Genjutsu
      • Description: Your powers were stolen, long ago, from a trickster god. Time to show what that power can do.
    2. Now You See Me
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: Ninjutsu Nerf - 2 turn(s)
      • Jutsu Type: Genjutsu
      • Description: The powers of a trickster god allow you to manipulate perception in impossible ways, blows that should be fatal pass right through you, to your enemies horror.
    3. The Grand Illusion
      • Rank: Jonin
      • Element: None
      • Use Cost: 75 Chakra
      • Effect: Residual Damage - 4 turn(s)
      • Jutsu Type: Genjutsu
      • Description: The knowledge that an attack has landed is the peak satisfaction one can find in battle. Your powers let you rip that away from any who stand against you.

1.5. Stone

1.5.1. Gravitational Law

  1. Passive Boosts
    • Regen: 15 boost power
    • Scout Range: 10 boost power
  2. Combat Boosts
    • Ninjutsu Boost => 30 boost power
    • Cast Speed Boost => 10 boost power
  3. Jutsu
    1. Crushing Intensity
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Speed Nerf - 2 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: Even the subtlest adjustments to gravity can drastically alter the outcome of a battle.
    2. Cataclysmic Shift
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: Residual Damage - 3 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: Changing the flow of gravity is second nature now, alternating between high and low forces is easy for you, but a nightmare for your opponents.
    3. Extinction Edict
      • Rank: Jonin
      • Element: None
      • Use Cost: 75 Chakra
      • Effect: Residual Damage - 1 turn(s)
      • Jutsu Type: Ninjutsu
      • Description: Your boundless power allows you to reach into the heavens and draw upon vast celestial bodies to devastate any who oppose you.

1.5.2. Impregnable Defenses

  1. Passive Boosts
    • Regen: 15 boost power
    • Stealth: 10 boost power
  2. Combat Boosts
    • Taijutsu Boost => 25 boost power
    • Damage Resist => 18 boost power
  3. Jutsu
    1. Metallic Fist
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Taijutsu
      • Description: Your bloodline enables your to create a unique metal nigh impenetrable by mundane means. It also weighs an insane amount, making your punches really count.
    2. Devastating Impact
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: None
      • Jutsu Type: Taijutsu
      • Description: As your powers grow, learn to not just cover individual limbs, but your entire body in unbreakable metal. A powerful offence and defence in the right hands.
    3. Gift of Midas
      • Rank: Jonin
      • Element: None
      • Use Cost: 75 Chakra
      • Effect: Speed Nerf - 2 turn(s)
      • Jutsu Type: Taijutsu
      • Description: As your power grows, you can cover others in your metallic shell via touch. This power fuels the darkest rumours about your clan, many of which might be true.

1.5.3. Terracotta Soldiers

  1. Passive Boosts
    • Regen: 15 boost power
    • Scout Range: 10 boost power
  2. Combat Boosts
    • Genjutsu Boost => 30 boost power
    • Damage Resist => 10 boost power
  3. Jutsu
    1. Stone Sentinel
      • Rank: Genin
      • Element: None
      • Use Cost: 25 Chakra
      • Effect: Ninjutsu Nerf - 2 turn(s)
      • Jutsu Type: Genjutsu
      • Description: You spent hours carving the handful of small, terracotta soldiers you carry with you. Sprinkling one with your blood, your illusions bring it to life.
    2. Empty Fortress Illusion
      • Rank: Chuunin
      • Element: None
      • Use Cost: 50 Chakra
      • Effect: Taijutsu Nerf - 2 turn(s)
      • Jutsu Type: Genjutsu
      • Description: With your ability to conjure stone golems and illusions to make them appear animate, it isn’t hard to trick your opponent into fearing a threat that isn’t even there.
    3. To Deceive the Heavens
      • Rank: Jonin
      • Element: Fire
      • Use Cost: 75 Chakra
      • Effect: Residual Damage - 2 turn(s)
      • Jutsu Type: Genjutsu
      • Description: Your bloodline’s true power simply causes clay figures to grow to life size. A simple trick a clever opponent can best. You have to be smarter.

2. Elite Bloodlines

2.1. Leaf

2.2. Mist

2.3. Cloud

2.4. Sand

2.5. Stone

3. Common Bloodlines

3.1. Leaf

3.2. Mist

3.3. Cloud

3.4. Sand

3.5. Stone

Author: tn5421, SolarChaos

Created: 2023-12-08 Fri 06:09