Guide
Table of Contents
1. Getting Started
Welcome to Shinobi Chronicles, you’re here forever. This is my unofficial guide to playing the game.
1.1. Signup
The village you pick at this stage matters because it determines what bloodlines you can roll.
You get one free village transfer, so once you’ve rolled the bloodline you want, transfer to Leaf.
Warning: village transfers will reduce your reputation by a large amount.
Don’t use an email that the signup page says they can’t deliver to.
1.2. Picking a Path
1.2.1. Ninjutsu, Genjutsu, or Taijutsu?
While you can transfer stats later, changing an offense entirely means you have to level an entirely new set of jutsus, which can be time consuming and put you behind your peers.
- Taijutsu
This offense is good at doing a lot of damage, manipulating speed/damage reduction, and is the only group that can use weapons to add effects to their jutsus.
- Genjutsu
This offense is good at doing damage over time and nerfing their enemies. This offense makes fighting against them annoying.
- Ninjutsu
This offense has the largest variety of techniques available, having 5 elemental trees with jutsus. At Jonin you can have 2 elements so you can mix and match the kinds of jutsus you’ll want to use.
1.2.2. Bloodline options
In order to “roll” for a bloodline, you must rank up to genin. During the exam, you’ll be informed whether or not you have a bloodline. If you do not, and intend to roll for a bloodline, you must reset and rank up to genin again.
If you have the money and don’t want to deal with doing that a bunch, a legendary bloodline is currently 80AK to choose one yourself, or 40AK to roll one at semi-random.
Note: 1USD is roughly 3AK
1.3. Ranking Up
1.3.1. To Genin
The first think you want to do is to go to settings, uncheck “allow level up”, and click update. You are only guaranteed stat gain when doing arena fights against things that are your level.
At this rank, you’ll want to train Taijutsu. This can be transferred later. We’re going to completely ignore speed for now.
Use the rage bar to make fights faster to do. https://sc.kengetsu.com Make sure you set your jutsu and, if applicable, add kunai (ID 6) to your Taijutsu.
Do arena fights until you can afford two jutsus: Synergized Channeling from Ninjutsu (450 yen), and Unexpected Sting (750? yen). Remove simple strike and add these, making sure Kunai is added to Unexpected Sting.
You’ll want to alternate between using these two, taijutsu takes stamina and ninjutsu takes chakra. This way you’ll empty both pools, benefit more from regeneration, and speed up your training.
Beat up on the level 1 arena mob until you have earned a total of 236 stats. The 236th stat gain will force level you up to level 2; at this point you’ll want to check “allow level up”, click update, and load your profile until you reach level 5 exactly. Feel free to have settings open in another tab, uncheck “allow level up” and update.
With 236 stats (presumably 186 tai 50 nin), the level 5 arena mob is as much of a threat to you as the level 1 mob was when you started. Unfortunately, you’ll regenerate less of your total pools per minute now.
At 350 stat, I was force-levelled from 5 to 6. At this point, you stop holding levels, level up to 10, and take the Genin Exam.
1.3.2. To Chuunin
As soon as you promote to Genin, you will decide whether or not you want to make the Chuunin run. You should already know if you’ve unlocked a bloodline or not. If it’s a Legendary Bloodline, you’re probably safe to start preparing to go Chuunin. Otherwise, see Bloodline options for assistance in making a decision.
If you have any Jutsus that are the child of another Jutsu, prioritize levelling those to level 50 ASAP. Genin is the last rank that is completely immune to PvP, so we will want to hit the Genin Stat Cap (10,000) before ranking up to Chuunin. This is because you can be PvP’d while not on your village square.
There are two diverging training paths you can take here: Active Training and Special Mission training.
Anecdotally, at the Genin rank, Active Training is more efficient than Special Missions, but if you’re not as active, your options may be Special Missions or Nothing. Choose whatever works best for you.
If you dedide to go the Special Mission route, you will NOT want to level hold AT ALL. Special Missions depend on the total of all of your stats, HP included. They also consume pools.
If you go the Active Training route, you will level hold as much as you can get away with (5 levels) until you can’t anymore.
- Active Training
This is the same training path you’re already familiar with from Academy Student rank. You level hold as long as you can, repeatedly fight the lowest level arena mob you can get away with, and gain stats.
Specific numbers will come once I roll a bloodline that isn’t trash, OR completely finish the Academy Student section.
- Special Missions
Special Missions are unlocked at the Genin rank, and essentially run around the map and kills AIs for you.
Special missions have several benefits:
- Requires less activity
- Every jutsu equipped gains experience, so long as you have pools
- Bonus yen for successfully completing missions
- You get stats in whatever you’re training for finishing a SM
- At higher ranks, SMs can be interrupted by someone PVPing you. Even in this case, you get partial stat gains
1.3.3. To Jonin
Learn all of your available jutsus, level them to 100, then cry about how Genjutsu is overpowered.
Remember that Mirage exists, then cry again about how they killed you every time you pressed the Special Mission button.
2. Advanced play
2.1. War
to be done
2.2. PVP
Welcome to Battle Hold central, This is your host speaking.